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Adventuring is dangerous business!  Monsters of all kinds line up with the hopes of feasting at the adventurer buffet. Adventurers run a gauntlet of pointy sticks, razor sharp claws, and scorching breath weapons. Thousands of points of damage are dealt but our heroes always seem to come out without so much as a scratch. Monsters can rejoice because now they can leave heroes with a lasting memory of their encounter with the deviously enjoyable Disfigurement Chart!

If an adventurer is ever reduced to -7 hit points or less they must roll on the dreaded chart corresponding to the type of weapon used.  The wounds can be healed but always leave a lasting scar as a reminder of the monster that very nearly took their life.

Repairing Disfigurements

  • Broken bones require 1d6+6 weeks or a cure critical wounds spell to fully heal.
  • Severed limbs and mutilations require a regeneration spell to heal.
  • Time to heal otherwise listed in the chart.

Bludgeoning

Percent Disfigurement
01-04 Broken Fingers (1d4: Even #=Right; Odd #=Left); Roll 1d10/2 to determine number of fingers
05-08 Broken Hand (1d4: Even #=Right; Odd #=Left); Useless
09-12 Bruised Hand (1d4: Even #=Right; Odd #=Left); -4 to all actions with hand for 1d10 weeks
13-16 Broken Arm (1d4: Even #=Right; Odd #=Left); Useless
17-20 Bruised Arm (1d4: Even #=Right; Odd #=Left); -4 to all actions with arm for 1d10 weeks
21-24 Elbow Shattered (1d4: Even #=Right; Odd #=Left)); Useless
25-28 Shoulder Shattered (1d4: Even #=Right; Odd #=Left); Useless
29-30 Broken Neck; Paralysis from neck down
31-34 Neck; Unable to turn head; -4 to spot, search, and escape artist
35-38 Concussion; -2 to all actions for 1d4 weeks
39-42 Brain Damage; -1d4 to Intelligence
43-44 Spine; Paralysis from waist down
45-48 Hip Crushed (1d4: Even #=Right; Odd #=Left); Can not walk for 1d6+6 weeks
49-52 Pelvic Bone Broken; Can not walk for 1d6+6 weeks
53-56 Broken Leg (1d4: Even #=Right; Odd #=Left); Reduce move by half
57-60 Knee Shattered (1d4: Even #=Right; Odd #=Left); Lose three quarters of movement
61-64 Broken Foot (1d4: Even #=Right; Odd #=Left); Reduce move by half
65-68 Broken Toes (1d4: Even #=Right; Odd #=Left); Reduce move by a quarter
69-72 Orbital of Eye Broken (1d4: Even #=Right; Odd #=Left); Blindness in eye; -2 Spot & Search
73-74 Orbital of Both Eyes Crushed; Total blindness
75-78 Front Teeth Bashed Out
79-82 Broken Ribs; -5 to movement, -1d4 to Strength
83-86 Groin; Sterility
87-90 Face Smashed; -1d4 Charisma
91-92 Throat Crushed; Player must use their best Red Fox voice whenever their character speaks
93-96 Ankle Broken; Lose three quarters of movement
97-100 Lower Back Muscle Bruised; -1d4 Strength for 1d10 weeks

 

Slashing

Percent Disfigurement
01-04 Ear Cut Off (1d4: Even #=Right; Odd #=Left)
05-08 Nose Removed; -2d4 Charisma
09-12 Hand Chopped Off (1d4: Even #=Right; Odd #=Left)
13-16 Fingers Chopped Off (1d4: Even #=Right; Odd #=Left) Roll 1d10/2 to determine # of fingers
17-20 Face Filleted; Character hideously ugly -2d4 to Charisma
21-24 Arm Hacked Off Below Elbow (1d4: Even #=Right; Odd #=Left)
25-28 Deep Slash to Arm (1d4: Even #=Right; Odd #=Left); -2 to actions with arm for 1d10 weeks
29-30 Arm Hacked Off at Shoulder (1d4: Even #=Right; Odd #=Left)
31-34 Deep Slash to Leg (1d4: Even #=Right; Odd #=Left); Reduced to half move for 1d10 weeks
35-38 Foot Hacked Off (1d4: Even #=Right; Odd #=Left); Reduced to one quarter move
39-42 Deep Slash to Lower Back; -1d4 to Strength for 1d10 weeks
43-44 Leg Hacked Off at Hip (1d4: Even #=Right; Odd #=Left)
45-48 Large Leg Scar (1d4: Even #=Right; Odd #=Left)
49-52 Hamstring Slashed (1d4: Even #=Right; Odd #=Left); Reduced to half move
53-56 Large Scar on Back
57-60 Eye Slashed Out (1d4: Even #=Right; Odd #=Left); Blindness in eye; -2 Spot & Search
61-64 Scalp Filleted; Hair will not grow back
65-68 Achilles Tendon Cut (1d4: Even #=Right; Odd #=Left); Reduced to three quarters move
69-72 Large Arm Scar (1d4: Even #=Right; Odd #=Left)
73-74 Eyes Slashed Out; Total Blindness
75-78 Groin; Sterility
79-82 Leg Hacked Off Below Knee (1d4: Even #=Right; Odd #=Left)
83-86 Throat; Player must use their best Red Fox voice whenever their character speaks
87-90 Large Facial Scar
91-92 Brain Damage; -2d4 Intelligence
93-96 Deep Chest Wound; Character fatigued for 1d10 weeks
97-100 Spine Severed; Paralysis from waste down

 

Piercing

Percent Disfigurement
01-04 Collapsed Lung; Character Fatigued until healed.
05-08 Hand Impaled (1d4: Even #=Right; Odd #=Left); Hand Useless for 1d10 weeks
09-12 Arm Impaled (1d4: Even #=Right; Odd #=Left); Arm Useless for 1d10 weeks
13-16 Leg Impaled (1d4: Even #=Right; Odd #=Left); Reduce move to half for 1d10 weeks
17-20 Large Facial Scar
21-24 Deep Wound to Abdomen; Character has uncontrollable urination
25-28 Large Arm Scar (1d4: Even #=Right; Odd #=Left)
29-30 Throat Impaled; Player must use their best Red Fox voice whenever their character speaks
31-34 Brain Damage; -2d4 Intelligence
35-38 Nose Mangled; -1d4 Charisma
39-42 Deep Chest Wound; Character fatigued for 1d10 weeks
43-44 Spine Impaled; Paralysis from waste down
45-48 Broken Arm (1d4: Even #=Right; Odd #=Left); Useless
49-52 Large Leg Scar (1d4: Even #=Right; Odd #=Left)
53-56 Cheeks Skewered; -1d4 Charisma
57-60 Broken Leg (1d4: Even #=Right; Odd #=Left); Reduce move by half
61-64 Neck Impaled; Unable to turn head; -4 to spot, search, and escape artist
65-68 Elbow Impaled; Arm useless for 1d10 weeks
69-72 Knee Shattered (1d4: Even #=Right; Odd #=Left); Lose three quarters of movement
73-74 Neck Impaled; Paralysis from neck down
75-78 Pelvic Bone Broken; Can not walk for 1d6+6 weeks
79-82 Front Teeth Shattered
83-86 Groin; Sterility
87-90 Hamstring Impaled (1d4: Even #=Right; Odd #=Left); Reduced to half move
91-92 Tongue Gouged Out; Character can not speak
93-96 Eye Stabbed Out; (1d4: Even #=Right; Odd #=Left); -2 Spot & Search
97-100 Eardrum Ruptured (1d4: Even #=Right; Odd #=Left); Deafness in ear; -4 Listen

 

Monster

Percent Disfigurement
01-04 Hand Bitten/Ripped Off; (1d4: Even #=Right; Odd #=Left)
05-08 Foot Bitten/Ripped Off; (1d4: Even #=Right; Odd #=Left)
09-12 Broken Ribs; -5 to movement, -1d4 to Strength
13-16 Eye Raked Out; (1d4: Even #=Right; Odd #=Left); ; -2 Spot & Search
17-20 Front Teeth Bashed Out
21-24 Hip Crushed (1d4: Even #=Right; Odd #=Left); Can not walk for 1d6+6 weeks
25-28 Broken Arm (1d4: Even #=Right; Odd #=Left); Useless
29-30 Eyes Clawed/Bitten Out; Total blindness
31-34 Concussion; -2 to all actions for 1d4 weeks
35-38 Scalp Filleted; Hair will not grow back
39-42 Nose Chewed Off; -1d4 Charisma
43-44 Arm Ripped From Socket (1d4: Even #=Right; Odd #=Left)
45-48 Broken Leg (1d4: Even #=Right; Odd #=Left); Reduce move by half
49-52 Skull Crushed; -1d4 Intelligence
53-56 Deep Chest Wound; Character fatigued for 1d10 weeks
57-60 Large Facial Scar
61-64 Face Raked Off; Character hideously ugly -2d4 to Charisma
65-68 Knee Shattered (1d4: Even #=Right; Odd #=Left); Lose three quarters of movement
69-72 Neck Impaled; Unable to turn head; -4 to spot, search, and escape artist
73-74 Leg Ripped From Hip (1d4: Even #=Right; Odd #=Left)
75-78 Spine Crushed; Paralysis from waste down
79-82 Ear Bitten Off (1d4: Even #=Right; Odd #=Left)
83-86 Fingers Bitten Off (1d4: Even #=Right; Odd #=Left) Roll 1d10/2 to determine # of fingers
87-90 Pelvic Bone Broken; Can not walk for 1d6+6 weeks
91-92 Phobia of Monster; Character must make a DC20 Will to face this type of monster
93-96 Throat; Player must use their best Red Fox voice whenever their character speaks
97-100 Groin; Castration

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